Arduino force feedback yoke

Add the following snippet to your HTML:. DIY custom flight simulator panels that allow a player to control their planes with a nice compact desktop panel. Project showcase by Sam Farah. Touchscreen technology is great, no argument there, but I am sure that I am not the only one that misses the tactile feedback of push buttons and the beauty of a 7-segment display or a blinking LED.

Happens that at the time I was tinkering around with Microsoft's Flight Simulator X, it clicked: Why not make an autopilot panel? I opened MS Paint and mocked my first "design:". This was the general idea of what I wanted it to look like. It's what I called "No compromise design". From there I enhanced the quality of the design with an actual 3D rendered model with components sizes to scale:. Up until this point, I didn't have any plan on how to make this happen or what challenges I will face.

But as you can see, it doesn't resemble any actual plane cockpit. The reason for that is mainly desk space it requires, simplicity, and cost of building. After thinking of the limitations, I realized that it's easier to find a ready made enclosure and build the thing around it.

arduino force feedback yoke

Now that I have the general shape of it, it's time to start making a schematic. But before that, one thing I had and still have a problem with, is component heights. To make sure that everything is sitting nice and flush on or at a nice distance from the surface of the front panel, I had to split the design into two different boards in a strategic way to be able to mount the PCBs at different distances from the front panel.

Now that I know how the boards will be split. I finished the schematic and designed the PCB and got it manufactured from seeedstudio. Here is the 3D model of the design:. Not my best hand soldering job, but it works. Notice how the two boards are mounted at different heights from each other also this image is taken after I got the front panel cut as mentioned in the paragraph below. For the front panel, even though my 3D models and the vision I had was a black panel, I went with a sheet of plywood or whatever it is, I really know nothing about wood and their types bought from a hardware store.

I Prepared a design for a laser cutter:. It looks good, but I still wanted a black panel, so I went and bought myself a few black on white acrylic material from inventables.

Another session on the laser cutter, and here it is:. After that, writing firmware for the MC. To extract and send information and commands from and to the flight simulator, Microsoft did a great job with SimConnect SDK and has a very intensive documentation on how to use the SDK.

However, Link2FS just removes all this hassle from it, beautifully made program that allows you to chose what information you want to extract, what commands to send to FSX and it's all via Serial COM Jim from New Zealand, you are a Legendanyway, here is a block diagram, everyone needs a block diagram:. The project is fundamentally just simple switches, LEDs and rotary encoders. After the success of the first panel, I decided to make another one.

I decided to stick with the same form factor of the autopilot and take it from there. Here is a 3D design of what I came up with:. Again, I had the same issue of component heights and the way they should sit on the front panel, so more board separation had to be done, but this time I was more liberal with the board names, here is what I came up with:.

Note that I do that on paint using a screenshot of the 3D model I designed. The yellow lines between sections are the number of connections needed to connect the boards.

This one did have a few design issues, and some bodge wires were required, also one regret I do have is using one rotary encoder with a push button to control both high and low frequency adjustment by pushing the button to change the range instead of using the proper but expensive dual rotary encoderwhich I ended up buying 5 of them later on anyways, but it was too late to use one for this project. This time, to handle electrical, flaps, gears, auto-brakes, and a few other things, so back to "3D modeling" the new panel:.

3D Printed Force Feedback Yoke

This means back to breadboarding, to make sure I can use them the way I want. Those OLED displays are supposed to have a footprint for a resistor on the back to change their I2C buss address, but for some reason, the ones I got didn't have that.Receive a raw actuator assembly.

Will include the Arduino Teensy 3. Will charge actual shipping cost at time of shipment. Please see FAQ. The first production batch yokes. You will receive a VERY early prototype unit before the primary batch is built.

Your feedback will be directly integrated into the production design. Once production units ship you'll get one too! Nov 21, - Dec 21, 30 days. Share this project Done. Tweet Share Email. The first consumer priced haptic control yoke for home flight sim use! Now Shipping.

3D Printed Force Feedback Yoke

Iris Dynamics Ltd. Last updated June 2, Share this project. You'll need an HTML5 capable browser to see this content. Support Select this reward. Estimated delivery Dec Kickstarter is not a store. It's a way to bring creative projects to life. Learn more about accountability. Select this reward. Estimated delivery Jan Ships to Anywhere in the world.The internal components of the Honeycomb products have been developed and tested in FAA approved simulators over the last 25 years.

By using existing professional grade internal mechanical components, we ensure, not only that the products will last for a very long time, but also that the weight and feel of the products mimic that of a real aircraft.


All our products are designed to be part of a modular eco system. You can use them separately or together but they have all been designed to connect with each other, so that it is possible to create your own complete cockpit solution without the need to fabricate an expensive and complex cockpit shell.

The Honeycomb Alpha Flight Controls is the most advanced flight simulation system available to simmers, flight students and pilots for setup at home and featuring a complete backlit switch panel and ignition switch. It was designed and developed in California by pilots and aerospace engineers to ensure the most realistic flight experience.

The Honeycomb Bravo Throttle Quadrant is an all-in-one cockpit system featuring a configurable throttle setup, from single-engine general aviation to four-engine commercial aircrafts. The yoke features aerospace grade internal components and realistic ergonomics for a true flying experience.

The left handle features two buttons, two 2-way hat switches and a push to talk button. The right handle features two 2-way and an 8-way switch as well as button. The steel shaft has 6 inches of travel and is made with an all metal mechanical movement for durability.

The base includes a switch panel with master, alternator and avionics and light switches as well as red LED backlighting for night operations. MSRP All Honeycomb products features a 5 year warranty and free lifetime tech support. We use cookies to ensure that we give you the best experience on our website.

If you continue to use this site we will assume that you are happy with it.Supporting standard procedure training, as well as abnormal and emergency procedure training, the CLS-P Yoke provides excellent quality, highest fidelity and unique durability at an unmatched price-performance level. The integrated high resolution load cell and the high dynamic brushless AC Servo technology reacts with realistic movements to even finest inputs and offers excellent artificial feeling for highest training demands!

Targeting professional applications where type specific interfaces are required the CLS-P Yoke is prepared for mounting user and aircraft specific yoke handles.

Linux and Mac operating systems: It is possible to run X-Plane on a Mac or Linux machine together with CLS2sim running from a Windows installation separate computer in network or virtual machine. Our modern and powerful Drives and Control Solutions are key enabling technologies and success factors to Toggle navigation. Login Login Username. Antispam 1 Antispam 2 Antispam 3. Cart Warenkorb. Search Form Search for imteresting things. Category: Uncategorized.

BRUNNER Drop-In: fully integrated with built-in power unit and control unit, no additional auxiliary devices required High resolution Load Cell and high dynamic serve drive for highest fidelity and most realistic flight experience Simulated effects: engine, ground, turbulence, real trim, autopilot, stall etc.

Download 1 MB. Your choice for convenient configuration and diagnosis Download only for logged in users. Download 46 KB. We will never give your data to third parties. You can always disagree to the storage of your contact data via e-mail to info brunner-innovation. We will immediately delete your stored contact data as far as there are no legal terms of legal storage to be complied to. For further information regarding security of your data, please read our Data Privay Policy.

Professional Services. Production Service. You can always disagree to the storage of your contact data via e-mail to support brunner-innovation. This website uses cookies, By visiting this website you agree to this.Pages: [1]. Interfacing with Flight simulator X. Has anyone done this before or has pointers where to look? Re: Interfacing with Flight simulator X. When I read the subject my first thought was hydraulic controlled cockpit.

SoCentral2 Guest. Is this the sort of thing you're looking for? I'd be happy to share what I've learned so far. Paul, What you're doing sounds really interesting. What have you learned so far? Hello, the fastests and simplest way is to use fsuipc just google for it. It's a library which interfaces to FSX in order to read and write nearly every value from airplane and environment: autopilot, heading, speed, etc etc etc I was thinking about doing some stuff on this way, and it looks to be really easy.

Or a full A cabine? I hope this information help you! Lvista Guest. Bolanos Friend Could you help me? I wanted to learn how to read the information possso in FSUIPC and sends it to Arduino via serial interface, I'm looking on the internet, but so far nothing found. It's a setup code? And as I put the Arduino? I am very grateful if you can help me. I think the arduino can comunicate Via PS2 ports, so you can give it some buttons add loads using something like an IO extender and connect to a ps2 port on your PC, google is your friend.

I have done something similar but with Flightgear instead. The controls do not have force feedback, but I have rudder, aileron, trim, throttle and some more controls. Currently these are just potentiometers so quite unfriendly compared to a steering wheel are they called that on an airoplane?

How can you communicate with FSX? I use an ascii-based protocol that talks over the serial.

arduino force feedback yoke

It both parses values and displays them on an LCD, and transmits the values read from the potentiometers. I gladly share the code if you are interested.

JMS99 Guest. I would love to get the code.

arduino force feedback yoke

I assume it's possible to use the firmata firmware and the windows driver that sees the usb connection as a com port. I just finished building the "projbox" and I would love to be able to use the 4 switches, 4 pots, and 4 leds to replicate things such as throttle, mixture, flaps, lights, landing gear, etc. Any help would be much appreciated!!! My aim is to make realistic instruments that work with flight simulators.

Windows natively provides drivers for HID devices. I've spent ages researching and the best option at the moment looks like it'll include a PIC18f The project is cheap to prototype and will be cheap in quantity.All Magknetix devices are made using our innovative electromagnetic designs.

By adding integrated position sensing to all our linear actuators and joysticks, you receive reliable, real-time data without the extra bulk. Device linking? No problem. Our top of the line sensors do it all. Magknetix Technology provides endless possibilities for force-feedback and force-control applications. From simulation to robotics, our force-sensing technology provides real time, accurate information.

With the ability to scale up or down, we are certain that we can provide the right product for your needs. Iris Dynamics, Ltd. Our founders, both pilots, realized the aerospace industry needed reliable, low cost force feedback; we found the solution. Our early prototypes have morphed into the core technology found at the center of everything we do. Motion control is an important factor across a large variety of industries.

We believe our core technology can solve the problems felt by the masses — expensive, high maintenance, bulky machinery should be a thing of the past. We are here to make help make that happen. From small to big, aerospace to gaming, we have served a wide variety of clientele over the past 5 years. Our motion control solutions change the way people interact with machines, improving user experience and reducing maintenance. We aim to bring Magknetix technology across the globe. Skip to content.

Linkedin Youtube Twitter Facebook.I wanted to create dedicated thread for my little project where I can post an updates on the Yoke. I know it's not specific to Aerofly but we do love flying and all the gadgets involved right? The stall buffet that I know from my gliders with T-tail happens when I pull elevator at high angles of attack.

It feels as if the flow on the elevator starts to separate, ver fine vibrations. On a low wing aircraft like that I would expect the buffeting to occur due to flow separations from the wing hitting the elevator at high angles of attack Just remember the stall isn't caused by low speed, it's only the angle of attack that can cause buffeting The speed would just influence the frequency of the buffeting as far as I know.

How much will such a yoke cost in total, given I solder and screw everything together myself. I don't have access to a 3D printer yet and don't have any old elektronics laying around So what would it cost, roughly?

Anyhow as I mentioned earlier there is a ton of available settings in FS Force so you can completely change the feedback behavior. Regarding the cost, I did't wanna go there quite yet because during the development I spend four times as much as I needed and only handful of parts I purchased ended up being actually used.

Anybody has an idea how to do this without expensive equipment? If you put the pitch axis vertical you can attach anything you want. Then measure the mass of the bucket. The angle of attack topic would really go beyond the scope of this thread, maybe just briefly: you put the aircrafts wing at an angle to the airflow and that deflects air molecules downwards the amount of deflection is almost proportional to the angle of attack.

But at low speed you are just deflecting a few molecules and that isn't enough for you to push on. At some angle of attack the flow detaches a bit and the created lift reduced even if the same airspeed is maintained. Then at even greater angles of attack the lift recovers a bit but by that point the drag is so high you won't be able to maintain that attitude for long with that little engine in front.

New To Flight Sim? Pt. 2 Saitek Yokes And Pedals Overview By Froogle

The airspeed comes into play if you have a certain aircraft mass that you need to lift. The greater the lift you want to create per wing area that you have the faster you have to fly when you are flying at the edge of the stall.

So speed is secondary here, yes if you maintain altitude and just reduce the speed your lift decreases with the speed rapidly airspeed is squared in the lift equation.


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